//
// This contains the map descriptions text.
//


//
// Notes to translators.
//
// i) Only those things between 
// {""} need to be translated.
// and the 
// {""} should be left in.
// (Unless otherwise specified.)
//
//
// ii) If untranslated a string will have 
// (!ENG!) (!FRA!) (!DEU!) 
// (!ITA!) (!ESP!) (!JAP!) 
// (!SCH!) (!TCH!) (!KOR!)
// at the end of the string.
// This is so we can detect untranslated stings
// easily and can see that they have no been 
// translated when the program has been run.
// Once the translation has been done acceptable
// they should be removed.


// iii) The data is organised as follows 
// 
// ["this is a label"]
// {"This is the translation"}
//
// ["This is another label"]
// {"This is another translation"}
// etc


//
// Comments are ignored and will be stripped out later
// They can be used to issue instructions or for information.
//


SetShowTransOn //Do not translate.
//???? Remove when localised.

["MapsTextData"]
{"Maps text data"}


//=============
//CAMPAIGN MAPS
//=============

//["Summary of castle battles"}

["castle1a"]
{"A castle dominates the centre of a province that undulates considerably. There is a valley to the left of the castle and a wooded copse on both sides with an incline toward the front gate and a steeper hill behind."}

["castle1b"]
{"A castle dominates the centre of a province that undulates considerably. There is a valley to the left of the castle and a wooded copse on both sides with an incline toward the front gate and a steeper hill behind."}

["castle1c"]
{"A castle dominates the centre of a province that undulates considerably. There is a valley to the left of the castle and a wooded copse on both sides with an incline toward the front gate and a steeper hill behind."}

["castle1d"]
{"A castle dominates the centre of a province that undulates considerably. There is a valley to the left of the castle and a wooded copse on both sides with an incline toward the front gate and a steeper hill behind."}

["castle2a"]
{"An angular landscape is hosts an escarpment channelling invaders towards the castle gate. A long slope faces towards the castle while to the right lies a forested incline and a grassy bluff. The village sits in front of the castle and is often the scene of carnage."}

["castle2b"]
{"An angular landscape is hosts an escarpment channelling invaders towards the castle gate. A long slope faces towards the castle while to the right lies a forested incline and a grassy bluff. The village sits in front of the castle and is often the scene of carnage."}

["castle2c"]
{"An angular landscape is hosts an escarpment channelling invaders towards the castle gate. A long slope faces towards the castle while to the right lies a forested incline and a grassy bluff. The village sits in front of the castle and is often the scene of carnage."}

["castle2d"]
{"An angular landscape is hosts an escarpment channelling invaders towards the castle gate. A long slope faces towards the castle while to the right lies a forested incline and a grassy bluff. The village sits in front of the castle and is often the scene of carnage."}

["castle3a"]
{"A valley and steep cliff to the right of the castle could hide invaders.  The castle is at high altitude and can be very foggy. A foreground of bleak wide open space is only interrupted by a window road. Attacker who use this obvious route will be easily spotted and picked off."}

["castle3b"]
{"A valley and steep cliff to the right of the castle could hide invaders.  The castle is at high altitude and can be very foggy. A foreground of bleak wide open space is only interrupted by a window road. Attacker who use this obvious route will be easily spotted and picked off."}

["castle3c"]
{"A valley and steep cliff to the right of the castle could hide invaders.  The castle is at high altitude and can be very foggy. A foreground of bleak wide open space is only interrupted by a window road. Attacker who use this obvious route will be easily spotted and picked off."}

["castle3d"]
{"A valley and steep cliff to the right of the castle could hide invaders.  The castle is at high altitude and can be very foggy. A foreground of bleak wide open space is only interrupted by a window road. Attacker who use this obvious route will be easily spotted and picked off."}

["castle4a"]
{"A rolling gentle landscape with few major obstacles - this terrain clearly suits the cavalry charge. The castle is built on slightly raised land with a clear view but the enemy can come from any side. A sparse scattering of trees offers some protection while behind the castle a wooded copse could hide invaders."}

["castle4b"]
{"A rolling gentle landscape with few major obstacles - this terrain clearly suits the cavalry charge. The castle is built on slightly raised land with a clear view but the enemy can come from any side. A sparse scattering of trees offers some protection while behind the castle a wooded copse could hide invaders."}

["castle4c"]
{"A rolling gentle landscape with few major obstacles - this terrain clearly suits the cavalry charge. The castle is built on slightly raised land with a clear view but the enemy can come from any side. A sparse scattering of trees offers some protection while behind the castle a wooded copse could hide invaders."}

["castle4d"]
{"A rolling gentle landscape with few major obstacles - this terrain clearly suits the cavalry charge. The castle is built on slightly raised land with a clear view but the enemy can come from any side. A sparse scattering of trees offers some protection while behind the castle a wooded copse could hide invaders."}


//=============
//TUTORIAL MAPS
//=============

//===============
//HISTORICAL MAPS
//===============


SetShowTransOff  // Do not translate.
//???? Remove when localised.
